Shuu… you forgot to pack it?

Your pack gives you a tragic look. Remember next time: five means five.

The Hidden Isle
☉ ☽ ✦ ⚔ ♕ ⚖ ∞ ✦ ☾ ☉
unofficial sheet by nylo
BROKEN — all attribute cards are red.
-1 card
Harm
-1 card
Harm
-1 card
Harm
-1 card
Harm
SwordsSwords represent wits, strength, and applying your mental abilities.
SkirmishSword fighting, grappling, short-range shooting
ConvincePersuasion, rhetoric, coercing
StudyFocused research, getting a read on someone
WandsWands represent creativity, passion, and magic.
UnleashBrutal fighting, furious argument, destruction
PerformSinging, playing music, acting or disguising yourself
ChannelUsing or sensing magic
CupsCups represent subtlety, emotion, and conversation.
SlipStealth, acrobatics, sneak attacks
SootheHealing, allaying fears, using bodily energies
MingleBlending into crowds, socializing, making friends
PentaclesPentacles represent exchange, appraising, and attention to detail.
FinesseLockpicking, pickpocketing, long-range shooting, tinkering
BargainMaking deals, finding compromises, manipulating
SurveyGetting a general impression, scouting

Inventory

Standard gear, class gear and custom gear. Custom lines count as load when written.

Load/5warning above 5

Standard

Class Gear

Custom

Abilities

Dropdown includes the playbook. Subtitle fills in; rules stay blank.

Magic

Repeating line: 6-clock, Adept, Mastery 1–2, and proficiency name.

fill Mastery

Magical Sources

Contacts

Name, vision card, land, Affection 6-clock and Distance 3-clock.

Affectionfill Distancefill

Notes

Free notes and character text.

Clocks

Repeating tiny progress clocks. Use ⚙ to set sections and filled amount.

sec fill
⚙ opens sections and filled amount

Burden

+1 to challenge cards

Burden Track

Vice

+1 to challenge cards

Core Self

Virtue

+3 to card numerals

Ideal

-1 to challenge cards · +3 to card numerals

Ideal Track

Dioscoria

Progress